![]() Special Issue of Journal of Universal Computer Science (J.UCS) on Exploring Immersive Technologies in Learning. Using serious games for learning sign language combining video, enhanced interactivity and VR technology. Using serious games for learning sign language combining video, enhanced interactivity and VR technologyĮconomou, D., Doumanis, I., Bouki, V. Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. ![]() Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technologyįerguson, J., Gonzalez Russi, M., Doumanis, I., Mentzelopoulos, M., Bouki, V. ![]() 8th International Conference of the Immersive Learning Research Network (iLRN 2022)). Work-In-Progress-CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology. Jeane, Mentzelopoulos, Markos, Economou, Daphne, Khalish, Zeeshan, Ingram, Jack and Ashley, Edwards 2022. Work-In-Progress-CrimOPS-Gamified Virtual Simulations for Authentic Assessment in Criminology Work-in-progress-Gamifying the process of Learning Sign Language in VR. Work-in-progress-Gamifying the process of Learning Sign Language in VRĮconomou, Daphne, Mentzelopoulos, Markos, Ingram, Jack, Martinez-Mukimov, Timur, Primkulova, Shirin and Abduvaliev, Said 2022.
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